Osrs romeo and juliet rs 2007 gold ore

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Osrs romeo and juliet rs 2007 gold ore

Postby wenyue » Wed Sep 28, 2016 1:54 am

Unknown Worlds Entertainmenthad a surprise hit withSubnautica,a game focused on ocean exploration.Now they're literally delving deeper into the sea, retrofitting their game with morerealistic underwater graphics rendering.The game was a departure for UWE. Following the release of the multiplayer shooterNatural Selection 2, the small studiowanted to do something different. NS2 was a competitive game with a fairly hardcore traditional audience, Cheap RS Gold says UWE technical director Max McGuire, and the team wanted to pursue a game concept with a broader appeal that might attract players outside the traditional games demographics.The team focused on the themes of exploration and discovery in a beautiful game world. The result is an explorationbased scubadiving game set on a lush alien planet. The game has beenin Steam Early Access since it launched at the end of2014, but the promise of undersea adventures has already attracted a large audience. Over 375K owners, according to data gathered from Steam profile pages by the site Steamspy. Subnautica recently released a substantial update dubbedSubnautica H2.0, a graphical overhaul with the main goal of giving the player more of an impression of being underwater.Starting from above the water surface, we updated the sky visuals and tried to give it a more alien planet feel, McGuire said. A large portion of the way water looks is the reflections, so we had to do a lot of tuning there.RS 3 Gold We also gave the waves an overhaul using Jerry Tessendorf's model for ocean.Of course, the most major tweaks were made to the game world underwater. Lighting plays the biggest role in making the sense of underwaterness feel realistic. One thing McGuire did was update it so that light from the sun in the sky attenuated as you go deeper into the ocean, as well as improve the model of light scattering in the water.One of the big changes was using volumetric data for all of the water and lighting parameters so that they could vary over the world as well as on the screen, McGuire said. In previous releases these were often constant over the screen, so they faded using timed transitions as you moved between different areas of the game world.This let UWE remove the outside ambient lighting in deeper recesses of underwater caves,rssong leading to nice spatial transitions between clear water in the shallows and the deep greens of algaefilled kelp waters.Another big thing McGuire added was more realistic caustic effects for the way light reflects and refracts through the water surface down to below. To make things more realistic, the caustic effects are based on the actual water surface conditions and light shafts that follow that model.The main challenge is that in the real world, it's actually pretty hard to see underwater, McGuire said. There's a strong blue cast, and the sunlight doesn't penetrate very deep. My first iteration of our updated systems was along those lines, and the artists and designers were rightfully not especially happy with that.Think about any professional underwater photograph you've ever seen'mdashmaybe of a shipwreck or a coral reef. Everything is clear and welllit, with a full spectrum of color in view. This is because professional photos use red filters on the camera, strobe lights, and other equipment to make photos look vibrant and interesting, whereas amateur underwater photography is drenched in blue, due to the lack of light underwater.
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